Jesse Taggert

design : strategy : leadership

What’s so bad about ideas? #sfcm

Fingup

 

I get it. I really do. If all you have are ideas and don’t do anything, you will fail because you never tried. Mat Honan talked about this today at this month’s San Francisco Creative Mornings talk. He spoke about the value of hustling, working fast, completing things, and fucking up (it’s all okay, he promised).

“The worst place for an idea is in your head.” — , as quoted by someone on Twitter.

My question is this, What’s so bad about ideas? Was Leonardo Da Vinci a failure because he didn’t “ship” every idea? Don’t his ideas (thankfully recorded in sketchbooks) still inspire us, even though he didn’t build a flying machine? What does it mean to “realize” an idea?

Even though I’m a perfectionist and the “just ship it” mantra is good for someone like me, I fear the excited sense of “accomplishment for accomplishments sake” might be at the expense of iteration and introspection.

Also, some ideas are exercises in themselves and might be ultimately valuable by what they lead to.

(I will write a post soon about the value of what happens when you do just throw your work out there–this blog being one grand testament to that philosophy)

 

Ideas

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Sketch from volunteer brainstorm at Adaptive Path.

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Earlier this week I volunteered at Adaptive Path to help brainstorm on a project they are working on for the United Nations/Global Pulse. It’s called Hunchworks and is about creating a space to record, evaluate, and act on hunches that are related to faminine, financial and other crisis. Above is what I sketched out related just to the experience of discovering and exploring hunches.

 

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“Interaction design supports internal conversations” /via @semanticwill

“Interaction design is as much about connecting humans across the murky ‘Internet cloud’ (fostering community and conversation) as connecting an individual with his or her own capacity to explore what is possible and generate new possibilities (supporting internal conversations).”

Full post “What is conversation? How can we design for effective conversation?” by Dubberly Design Office.

Thank you @semanticwill for the link.

 

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My Notes from “The Future of Experience Design” Panel during @sfdesignweek #sfdw

Fx-notes

Last week I had a great lunch. Sitting at AIGA headquarters in San Francisco, eating a miniature sandwich from Whole Foods, listening (and participating) in a discussion about the nature of Experience Design for San Francisco Design Week. Why was this lunch such a good “experience”? One reason was the moderator, Josh Levine. Josh kept his own opinion out of it (although clearly he’s knowledgable) and facilitated the crap out of this event. He created a space so panelists and audience members alike were heard and learned from each other. My brain thanks you, Josh.

Following are notes from the talk plus my own thoughts.

The panelists:
Matthew Carlson
Principal, Experience Strategy and Design Hot Studio, Inc.

Nicole Chen
Senior Innovation Strategist, Idea Couture

Peter Merholz
Founding partner, board member and CEO Adaptive Path

Moderator, Josh Levine
Director of Internal Branding Liquid Agency

1. What is Experience Design?

Matthew: Design that takes into account the emotional responses when experiencing something

Nicole: Designing the touchpoints a consumer or customer has with a brand or product

Peter: quoted his colleague Jesse James Garrett:
“Experience design is the design of anything, independent of medium, or across media, with human experience as an explicit outcome, and human engagement as an explicit goal.”

Audience: “What is the difference between experience design and brand design?”
Brand design defines a vision for a company, while experience design synthesizes the realization of that vision with real people in real time.

Brand is focused more inside to the outisde while experience design supports and enables the customer first, which works it way back to what the brand can be.

My thoughts:
Experience design acknowledges an individual as having multiple experiences, possibly competing experiences, only some of which might involve the brand, object, or service we have in mind.

Our experiences today fall into an ever growing spectrum of mediation (online interfaces, call centers, facebook/twitter channels, text messages). Because media is an abstraction, and in order to function reduces experience to transmittable units, it will always distort communication. Experience design must be vigilant penetrating the noise. The best communication never forgets its anthropological and psychological roots (do not be fooled by metrics, bits, bytes, or ink).

2. Experience Design Strategies “The whole experience”

Touchpoints and Day in the Life Maps
Matthew: Start at with an “ideal experience” and map out touchpoints.

Nicole: Create a “day in the life” story map of a customer— rich in context, time, and motivations. Explore your customers’ touchpoints in this lifemap.

Peter: “It’s absurd to think your customer will see your link, immediately bring it up on their computer, navigate to the product they know they want, and immediately click Buy” That is not how a human acts.

Nicole mentioned the relationship between online, in store, and call center experience with  some of her retail client. All components of experience design.

Josh reminded us there is a world of experience “beyond the pixel driven palette.” I related to this because I used to design exhibits for museums. I remember one project where our team had almost forgotten to include benches for a large exhibition (on the history of the US Navy, if you’re curious). There are prime physical needs to consider environmental design. (ie. bathrooms will trump design content any day)

Zipcar was mentioned as a perfect example of a company with multiple format touchpoints. I think this type of service design will grow, especially with the emerging market in peer to peer companies and collaborative consumption. AirBnB,Task Rabbit, Zip Car,CityCarShare, Relay Rides, are Bay area companies exploring this space.

Co-creating /Open frameworks
No matter how good the design solution you develop is, if the Client that hired you does not have the company culture to sustain it, it will fall apart. What do you do? Help your client company socialize the process and “own” the solution. Design with open frameworks.

Nicole stressed how you need to help socialize design ideas with the client/company. Involve them in the process, share ownership of the outcomes, and give them supporting materials that they are comfortable with (if they like print, make a guidebook; if they are digital, create a microsite, etc.).

Designers need to help companies own the process by involving them in brainstorm sessions and giving them the tools to realize it’s okay to participate (Jared Spool spoke recently at at SF Sketchcamp where as a group we brainstormed ways for “non-designers” to participate in the sketching process. You can see visual notes from that session, thanks to Kate Rutter).

Thinking about this, it’s almost like “service design to help experience design succeed with companies.”

Peter mentioned, gone are the days of the “sexy, polished deliverable” for an early stage idea. Companies need designers who can iterate lithely and reach viable solutions before going on to epic levels of polish. Enter the age of the Post-It and gamestorming (although I would argue that for some designers, this thinking has been there all along). 

Don’t get caught up in the ego of ownership of ideas. Think “designer as facilitator.”  It is no longer the solo genius designer. Things are too complex these days and it’s only through collaboration that rich ideas emerge and can be developed.

In response, an audience member who identified herself as a former NASA intern offered  that  “championing ideas don’t always win fans, sometimes you need to smuggle them in the back door.” People want room to participate.

Lessons to learn from agile.
Peter mentioned agile engineering methods and startup mentality. “Three folks in a garage in San Mateo can more rapidly iterate..”

This resonated. Although my background is in environmental design, I have been developing product with an agile team for the past year. Attending events at SFDesignWeek made me realize how separate the two fields are, even in San Francisco. I am straddling two different worlds. There is something to be learned in the space between.

3. “The Future of Experience Design”

Lunch was ending, but we did talk briefly about the future of experience design.

“Experence design without empathy is empty.” -someone said this.

The panel mentioned some trends to watch:

Cloud computing.  Netflix: “Whatever screen you have, we are there.”

Data vs. hardware
Aggregation of data is becoming valuable. Right now there is still an emphasis on the object (examples: Fitbit, Nike+) but eventually hardware will be minimized so it will all be about data.

Last questions
Someone in the audience asked, how can I get my “traditional design focused” in-house department to value experience design? The panel suggested establishing “proof points” that she could show to her peers so they could start to see how a shift toward experience design brings value to the group. (Take the initiative, and create a ‘day in the life’ map of your customers, chart out key touchpoints and how they can be improved).

Another person in the audience wondered if this wasn’t all just the ruminations of privileged corporations. Peter mentioned Adaptive Path is working on a pro bono project: Hunchworks, a project to help the United Nations detect and avert disasters related to food, fuel, and financial factors.)

What do you think? Do you work in experience design? Did you attend the talk? What did you get from it?

 

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Exercise at #sketchcamp: redesign a ballot based on a voter persona. by @danachis

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Dana Chisnell who runs Usability Works presented at Sketchcamp. Instead of a lecture, she jumped right in and asked us to break into groups, and start redesigning a sample ballot based on one of about 10 voter personas (first time voter, low visibility, etc.). At first I was hesitant to switching from “audience” mode to designer but then warmed up. People presented some great ideas by the end of this short session.

Learn more about ballot design.

 

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SXSWi Panel: Being a Career Generalist (audio record)

In April 2011, I participated at SXSWi on a panel with Poornima Vijayashanker and Rebecca Sinclair. We discussed the pros and cons of generalist and specialists skills based on our work experiences and personal temperment.

Most of the audience consisted of generalists; many of them trying to define and value their skills in a corporate culture. Our panel focused on how to work with groups as a generalist, how to work on a team with generalists and specialists, and how to find work environments that value your skills.

“Sometimes the deeper you dive, the broader it gets.”

Although I am certainly a “diverse generalist” (have you seen my work history?), the comment I uttered (quoted above) towards the end of the panel surprised myself, and I’ve been thinking about it ever since.

Listen to audio of the panel.

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10 Accomplishments in 2010

Gold-star-glitter

Two plus years ago when I moved to San Francisco, east coast friends who had migrated here before me said that with the lack of seasons I would lose track of time and everything would blend together. They were right. I can’t believe this year is already over. To clarify time passing and in the spirit of Seth Godin’s post “What did you ship in 2010?” I asked myself, “What have I accomplished in 2010?”

Here are 10 things that made the list.

In 2010 I:

  1. Managed a coworking space (Citizen Space) and cultivated a dynamic community of independent workers. I will never forget that experience and I don’t doubt it will continue to inform how I work with people for the rest of my career. During 2010, I also led the redesign of the Citizen Space website and hired its first intern, the wonderful Renee Chu (who now works at Twilio).
  2. Learned the value of connecting with industry peers. Last January I introduced myself to other coworking and incubator-like spaces in San Francisco. I met with Ken Thom (Pier 38), Julian Nachtigal (Parisoma), Sasha Vasilyuk (SandboxSuites), and Iris Kavanagh (NextSpace SF). I reached out to coworking spaces outside of the area and met Alex Hillman (Independents Hall) and Tony Bacigalupo (New Work City). They all were welcoming and forthright in their experience running a coworking space. Thank you.
  3. Co-organized and taught “Toolbox: A workshop for startups” with Dan Olsen and Al Abut. The day long workshop sold out and was a success. I focused on a passion of mine: marketing for startups; Dan covered product management and Al spoke about interaction design. We lectured in the morning and taught hands-on sessions in the afternoon.
  4. Founded the San Francisco chapter of the Awesome Foundation. I serve as “Dean” and along with 10 fantastic and dedicated founding micro-trustees, we are funding Bay Area awesome projects, one grand at a time. Check out the Awesome Foundation and if your idea is awesome, apply!
  5. Launched my personal website in WordPress (and yeah, that made the list. Finally, a CMS for my own work)
  6. Designed. I created the identity for local band Backlit and also the peer to peer sharing site Clearbits, marketing materials for Nimbuzz, alumni materials for Tufts University, and conference programs for the National Association of Science Writers. For each of these projects, design was often a by-product of meetings where I asked tough questions and explored how best to communicate with people. It’s what I love to do.
  7. Kept in touch with my art roots. I also designed a 72 page exhibition catalogue for “Gods, Festivals and Kings: Art of the Yoruba Peoples” for the Hurst Gallery in Cambridge, MA and designed exhibition graphics for “Fiery Pool” a show of Mayan art. (Before moving to San Francisco and becoming involved with coworking and startups, I used to design museum exhibitions and still have a passion for everything art).
  8. Developed product scope, ux, design, and strategy with BizeeBee, a startup changing how yoga and fitness studios do business. I am consulting full-time with them now and am working with a passionate and talented team. Looking forward to what we accomplish in 2011.
  9. Started a much anticipated poster project and related micro-site for a close friend of mine who works for social justice non-profit, Keshet. The three series posters should be complete by spring 2011.
  10. Connected a lot of people. Much of that occurred during 1-9, but it still gets its own number. Throughout the year I met dozens of people who I helped meet other people or sent them resources (links, books suggestions) to move their idea forward. Knowledge connecting is a passion of mine and I try to bring that into everything I do.

What’s on the docket for 2011? There’s a lot happening with my work at BizeeBee; I have considered teaching another workshop, and will be speaking at SxSw in a panel organized by Poornima Viyashanker called “That’s not my job: being a career generalist”. Traveling to Asia is on my mind, and the half-marathon I did not train for in 2010 is still a goal to achieve in 2011. It’s going to be a good year.

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Why say anything at all?

 

Between seductive new design trends and the pressing immediacy of always-on media, what you are saying is often overlooked. Content matters and in fact is all there is.

I work with founders, developers, designers, writers, marketers, and curators to keep the conversation focused. I aim to delight readers, users, customers, and viewers through authentic and motivating experiences.

In the past I audited content and designed museum exhibits. Currently, I plan marketing and communication strategies for startups and nonprofit organizations.

Past projects:

  • Content planning and positioning, NewIncentives.org (in progress)
  • Content audit and strategy, Rally.org
  • Product content assessment and design, TravelDNA
  • Product strategy and marketing, BizeeBee.com
  • Brand and position consulting, Clearbits.com
  • Information architecture and content audit, Harvard Divinity School web site
  • Marketing strategy and execution, Citizen Space
  • Content audit and editing, United States Navy Museum
  • Content planning and design, C.F. Martin Guitar Visitor’s Center
  • Content planning and design, Peabody Museum of Archeology and Ethnology, Harvard University

(photo: Mikka Skaffari)

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